START_MOBTOSPAWN
#
# If the punishment setting is "SPAWNMOB", this is the mob to spawn
mobToSpawn: zombie

# The LAVA, TNT, SPAWNMOB & COMMAND punishments normally are applied multiple times for maximum effect,
# but this can be limited by setting the following to any value > 0.  If <=0 maximum punishment will be dealt
punishmentLimit: -1
END_MOBTOSPAWN

START_SENSITIVITY
#
# The following specifies how sensitive afkTerminator should be in declaring a AFK machine is being used by a player.
# The higher the number the more sensitive the plugin will be.  At a higher sensitivity the plugin will detect
# afk machines faster, but it is also more likely to generate false positives. (a.k.a think someone is using an AFK 
# machine when they are not.).  Higher sensitivity also will take more server processing power because the plugin
# is checking more often.    The valid range is 1 to 10.
#
# 1 = Lowest sensitivity.  AFK detection > 4 min on average. Lowest processor requirement.  Lowest false-positive chance.
# 5 = Medium sensitivity.  AFK detection around 1 - 3 minutes.  Recommended value.
# 10 = Highest sensitivity.  AFK detection < 30 seconds.  Highest processor requirement. Highest false-positive chance.
#
afkSensitivity: 5
#
END_SENSITIVITY


START_AUTOLOGIN
# The plugin can be enabled/disabled on a per-world basis.  Simply list the worlds (one per line proceeded with "  - ") where it should be enabled, or set to "  - all"
#
worlds:
   - all
#
# The following set of configurations are intended to prevent client mods which have auto-login functions (such as Nodus)
# from minimizing the impact of AFK kicks, by simply re-logging in the player automatically.
#
# Enable if attempts by auto login mods are used in an attempt to get around AFK kicks
blockAutoLoginEnable: true
#
# The minimum time a player must wait before trying to login after leaving/kicked from the server (in seconds)
autoLoginMinTime: 5
#
# The multiplier to be used to increase/vary the minimum time needed for each subsequent attempt (supports fractions e.g. 1.5)
minTimeMultiplier: 1.0
#
# The number of repeated login attempts blocks allowed before further action is taken against a player
autoLoginMaxAttempts: 5
#
# The command to be executed if the max attempts is exceeded
maxAttemptsCommand: 'ban [player]'
#
# The message to display to a player when they are blocked due to auto-login
# 		Variables supported: [cooldown] = Number of seconds until login will be allowed
#                            [player] = Name of player that is the subject of the message
#
autoLoginBlockMsg: '[player] please wait [cooldown] seconds before trying to log in again.'
#
#
END_AUTOLOGIN