Blood Version 1.11
Version Upgrade Readme
September 23rd, 1997

Copyright 1997 Monolith Productions, Inc.  All Rights Reserved.

Check for the latest version and information at www.blood.com.

The patch file is a self-installing patch.   Just download and run it.

===========================================================================
VERSION NOTES

Some of the files can take a long time to patch (sounds.rff is a big file).

If you have modified some of the Blood files (ie, the demos), you will get
errors when the patch program attempts to patch them.  They will NOT be
patched to the newer version.  If you want them to be patched, re-install
the version and re-run the patch.

The Cryptic Passage DEMO modifies one of your files (tiles015.art), so you
will need to re-install BLOOD if you have installed this demo.

The release version of Cryptic Passage does not modify your original files.

There are patches for the released version of the software, and the latest
version to this version.  The version on the shareware CD is 0.99b.  The
version on the full version is 1.00.

===========================================================================

1.11 RELEASE NOTES

Quicksave bug is fixed.  This bug incorrectly wrote saved game file.

Blood now closes save/demo files correctly so externally loaded files (ie. 
demos) run correctly.

User maps can now be paused
User maps display correct loading screen (not "LOADING DEMO")

Autorun status now saved
Mouse aim status now saved 

Coop frag bar was missing
Killer monsters now counts for a frag in Coop

Crystal Ball view was wrong

Tchernobog is not so weak anymore.

===========================================================================

1.10 RELEASE NOTES

Saved game files from previous versions are not compatible with this version.
They will be ignored by Blood.

SOME of the 'bugs' that were fixed in 1.10 from 1.02:

The 'level looping' bug has been fixed.  This was related to demos and
internally incorrectly setting the options you had chosen with the default
options (e1m1).  This caused the 'next' level to always be e1m2.  A work-
around for 1.02 was to delete the demos (*.dem).

Problems with killing many things at once is now fixed. 

If a CD was not in the CD Drive when the game tried to play videos from the
CD, an "Abort, Retry, Fail" showed up.  We now check with the CD functions
to verify a disc is installed before trying to play.

We have removed the 'user map' option from setup.  Run user maps from
the 'New Game' menu in Blood.  This works on all online services and is
much faster because it happens after all players are in the game.

Holster Weapon didn't work with the spray can.

You can change video modes from a menu in the game.

Demos from older versions are ignored on playback.

Saved games from older versions are ignored.

Cut Scenes now play in DOS !!!!!

Gargoyles would sometimes fly higher and higher, and ignore you.

If you cheat, the game keeps track over saved games.

Beastvision key was disabled

There was a problem with Alt-TABing in Windows and slowdowns.  The 
responsivness has been improved when you return.

Problems with starting some levels has been fixed.  This was particularly
noticed on e1m3 on some systems.

When one player quit, sometimes other players would crash.

Rats (and other monsters) would scream like humans when exploded.

"Map follow mode" didn't work.

Sometimes running out of ammo would auto-switch you to the napalm cannon.

Electrocution death of monster was sometimes caused by shotgun.

Tesla Cannon alt-fire worked when ammo was too low
Voodoo doll alt-fire worked without enough ammo
Tommy gun alt-fire worked without enough ammo

Spray can would continue burning underwater

Added 'loading' screen on network start.
Added 'loading/saving' screen on game load/save.
Added 'loading' screen on level start.
Added 'restarting CD' screen when CD track is looping.

Added ending credits to episodes
Ending an episode re-starts the game at the intro movies.

CD Audio restarts when saved game is loaded.

Only player #1 could damage oppenents by jumping on their heads.

Memory reporting improved to give better totals about how much 
memory was allocated.  Maximum memory allocated is now 36MB.

You can't save the game when you are DEAD.

There was an e2m5 Secret with no exit.

You could get 'Grip of Fear' (unable to release) with TNT or spray can 
when jumping into water

e2m2  Lamp sprite was not positioned on the ceiling as it should be

Added 'reset Keys to defaults' on configurations menu

MS DOS MODE: Thunder SFX looped incorretly during the Monolith splash screen

e1m1 clicking noise at 2nd secret (TNT) in Caleb's tomb

===========================================================================

1.02 RELEASE NOTES

Online services are now optimized and integrated into the single Blood
program.  You will not need an enabler for your service.  ENJOY!

Support for Spacetec was added.

If you have installed the 1.01 tools (mapedit, artedit, etc), they are 
patched to 1.02 by this patch.

CD-Audio tracks will now repeat during a level.  This will cause a slight
delay when the track is restarted.  You can avoid this by using the -nocd
parameter to Blood and controlling the playback of the CD-Audio through
another program.

Map names are now displayed in map mode.

More things are cached when a level starts.  This makes the level load
appear longer, but the action should be faster in the game (assuming you
have enough memory).  All the audio is still not being pre-cached (becuase
they're all so BIG), so you will still have some 'hitches' while it is 
loaded the first time.

The large status bar correctly shows the version number.

We fixed a problem in Capture-the-Flag play where if the player with the
flag, say, jumped off the train (and dropped the flag), the flag would
never come back where somebody could get it.  It now respawns after a
time if nobody goes and gets it.

You'd sometimes see yourself (a ghost) when you jumped through stacks.

Mirrors were broken when loading a saved game.  This would give the "Hall
of Mirrors" effect.

Videos still do not play in DOS.  We're having problems synchronizing
the Smacker video playback and the sound drivers we are using.

===========================================================================

1.01 RELEASE NOTES

Saved game files are not compatible with this version.  You must delete or
rename them before running this version.

SOME of the bugs fixed in 1.01:

Co-op players were getting out of sync when attacked by spiders and during
earthquakes.

A problem with loading and saving games has been fixed.  Some operations 
that had been started would not finish after the game was reloaded.  For
example, ending the level.

There was a bug in the menu code for initializing the saved game menu.  This 
could cause crashes just by having saved files.

If you used the alt-fire with the Voodoo Doll, you couldn't reselect the
weapon again until you picked it up again.

A couple of level fixes including secrets that counted each time you 'found'
them and fixes related to items respawning (either not or always).

Help screens corrected for correct key configurations.

Cerberus was too easy too kill with the Tesla cannon.

'Show Weapons' option was not getting saved when you exitted the game.

Sometimes a monster would show the 'electroction' effect when it hadn't been
damaged by the Tesla cannon.

Saved games are now much smaller.

There were two Red team flags on E2M1 and only one Blue team flag.

We now warn you when you don't have enough memory to play Blood.
We let you continue, but please be aware that the game may crash.

Some video cards (see readme.txt from Blood) have bad VESA drivers and
crash when Blood uses higher-resolution video modes.  See the Blood README
for specific cards that have these problems. For this reason, the in-game
video mode switching function of the F8 key has been removed until the 
VESA issues can be resolved.

===========================================================================

If you read this far, you deserve something...

So, here's how to record demos yourself.

o  Start Blood normally.
o  Enter spielberg as a cheat
o  Enter the episode and level to demo play
o  Quit the game when done recording. (DON'T end the level while recording)
o  A file of e?m?.dem will be created with the episode and level # of the
   demo you recorded.  Repeat for multiple levels (shareware comes with three 
   demos, reg has four)  
o  When you have all demos recorded, rename them to blood000.dem to 
   blood00x.dem in any order.   Now when you start Blood, it will say "n 
   demos in the loop" where n is x+1 and the demos will play on startup.
